Trying to come up with ways to still keep a hobby, I came across the game "Frostgrave" not too long ago. Not exactly historic wargaming, but with a maximum warband size of 10 and a rule system that took me back to my youth and playing Mordheim, it definitely hit a soft spot!
The rules came in yesterday, or to put it more precise, I returned from my holidays and found them in the mailbox. After a quick read through, I came up with the following:
1 Druid (counts as Witch) - Staff - Free
1 Apprentice - Staff - 200 gc
1 Ranger - 100 gc
3 Archers - 150 gc
The druid will have the following spells:
Animal Companion - difficulty 8*
Brew Potion - difficulty 12*
Poison Dart - difficulty 10
Plague of Insects - difficulty 14
Bones of the Earth - difficulty 12
Animate Construct - difficulty 10*
Heal - difficulty 12
Explosive Rune - difficulty 14
(* = Out of Game Spell)
I've taken the liberty to interpret the Explosive Rune as a type of Fungus the druid can summon and the Bones of the Earth (a necromancy spell) as a classic entanglement of roots.
Today's effort sees the following:
The warband as a whole
The druid, his apprentice and 3 Exploding Mushroom markers
Another shot of the warband
A close-up of the druid and his Owl wielding apprentice
The Entanglement (Bones of the Earth) Marker as demonstrated by one of the archers
And a second shot from a slightly different angle. Note: this is still WIP!